Spellbreaker sits among Skyrim’s most underrated artifacts, a Dwemer shield blessed by the Daedric Prince Peryite that can trivialize some of the game’s toughest encounters. Unlike flashier rewards from other Daedric quests, this shield doesn’t just offer raw stats. It provides a built-in ward that negates incoming spells, turning the player into a walking anti-mage fortress.
The problem? Most players overlook it. They grab Wabbajack or the Ebony Blade and never realize they’ve passed on one of the best defensive tools in the game. Whether someone’s running a battlemage build on Legendary difficulty or just tired of getting obliterated by Dragon Priests, Spellbreaker changes the equation. This guide covers everything: how to get it, what makes it special, which builds benefit most, and how to squeeze every advantage out of its unique enchantment.
Table of Contents
ToggleKey Takeaways
- Spellbreaker’s ward enchantment absorbs up to 50 points of spell damage per hit, making it the superior choice against mages and Dragon Priests compared to other shields.
- Obtain Spellbreaker by completing Peryite’s Daedric quest ‘The Only Cure,’ which requires gathering four ingredients, defeating the Afflicted at Bthardamz, and killing the mage Orchendor.
- Battlemages, tanks, and hybrid builds benefit most from Spellbreaker, while pure archers and stealth characters gain little advantage from this defensive tool.
- Maximize Spellbreaker’s effectiveness by tempering it with Dwarven Smithing perks and pairing it with magic resistance enchantments to handle spells exceeding the ward’s damage threshold.
- Block reactively when spells are incoming rather than constantly holding the shield to preserve stamina for power bashing, dodging, and sustained combat.
- On Master and Legendary difficulties, Spellbreaker transforms lethal magical encounters into manageable fights, making it indispensable for high-difficulty playthroughs.
What Is Spellbreaker in Skyrim?
Spellbreaker is a unique Dwemer shield obtained through Peryite’s Daedric quest, “The Only Cure.” Unlike typical shields that rely on armor rating and block percentage, Spellbreaker’s defining feature is its enchantment: when the player blocks, it creates a ward that absorbs up to 50 points of spell damage.
The shield weighs 12 units, has a base armor rating of 38, and carries a base value of 277 gold. It occupies the heavy armor category for perk calculations, meaning perks like Tower of Strength apply when using it.
What separates Spellbreaker from other defensive gear is its dual functionality. It blocks physical attacks like any shield while simultaneously shutting down magical damage. The ward effect triggers instantly when blocking, no charge-up time like Restoration wards, and it refreshes continuously as long as the block button stays pressed.
Unique Properties and Enchantments
The ward enchantment absorbs 50 points of spell damage per hit. This means any spell dealing 50 damage or less gets completely negated. Spells exceeding 50 damage have the excess amount subtracted: a 90-damage Ice Storm hits for 40 instead.
Crucially, the ward protects against all spell types: destruction magic, status effects like paralysis, soul trap attempts, and even some shouts. It doesn’t consume magicka or stamina beyond normal blocking costs, and it never needs recharging. The enchantment is permanent and cannot be disenchanted.
The ward visual effect, a shimmering blue barrier, appears in front of the player when blocking against spells. It operates independently from Restoration wards, meaning someone can stack both for absurd magic resistance if they want.
One quirk: the ward doesn’t protect against environmental hazards like lava or fall damage. It only triggers against hostile spell projectiles and effects.
How Spellbreaker Compares to Other Shields
Against physical-focused shields like the Ebony Shield (base armor 32) or Dragonplate Shield (base armor 34), Spellbreaker holds its own with 38 armor. The difference isn’t massive, especially after tempering.
The real comparison point is Ysgramor’s Shield and other unique shields. Ysgramor’s offers higher base armor (30) and a 20% magic resistance enchantment, but that resistance is static. Spellbreaker’s ward actively negates spell damage, which proves more effective against concentrated magical attacks.
Shield of Solitude provides 26 armor and 30% block enhancement, making it superior for pure physical blocking. But it offers zero magical defense.
For mage-heavy content, Dragon Priests, Morokei, Ahzidal, battling other mages, Spellbreaker outclasses every other shield. Against physical enemies like Draugr or bandits, it performs competently but doesn’t dominate. The versatility gives it an edge for players who don’t want to swap gear constantly.
How to Get Spellbreaker: The Afflicted Quest Walkthrough
“The Only Cure” is Peryite’s Daedric quest and the sole method for obtaining Spellbreaker. The quest becomes available at level 10 or higher and involves gathering ingredients, communing with the Daedric Prince, and clearing a Dwemer ruin.
Starting the Quest: Finding Kesh at the Shrine of Peryite
The Shrine to Peryite sits in the mountains east of Markarth, northeast of Karthwasten. It’s not marked on the map initially, so players need to travel to the general area and look for the shrine structure on a rocky outcrop.
At the shrine, Kesh the Clean, a Khajiit alchemist, explains that Peryite wants to commune but requires an incense offering. Kesh provides a list of four ingredients needed to create the incense.
Players cannot skip this step. Peryite won’t appear without the incense, and Kesh won’t hand over the quest without the ingredients.
Gathering the Required Ingredients
Kesh requests:
- 1 Flawless Ruby
- 1 Silver Ingot
- 1 Deathbell
- 1 Vampire Dust
Flawless Ruby drops from high-level chests, can be mined from ruby ore veins (rare), or purchased from general goods merchants and court wizards. Radiant Raiment in Solitude sometimes stocks them.
Silver Ingot is crafted from silver ore (found in mines like Karthwasten or Sanuarach Mine near Markarth) or purchased from blacksmiths. Some ingots appear in Dwemer ruins.
Deathbell grows abundantly in marshes and near water throughout Skyrim. Morthal’s surrounding swamps have clusters of it. Alchemists also sell it regularly.
Vampire Dust drops from destroyed vampires. Players can farm it from random vampire encounters, vampire lairs like Broken Fang Cave, or purchase it from alchemists (though stock is inconsistent).
Once all four ingredients are delivered, Kesh creates the incense. The player inhales it and speaks directly with Peryite, who assigns the main objective: cleanse Bthardamz of the Afflicted and kill their leader, Orchendor.
Navigating Bthardamz and Defeating Orchendor
Bthardamz is a large Dwemer ruin located in the mountains southwest of Markarth. The entrance is clearly marked on the map once the quest updates.
The ruin is populated by the Afflicted, followers of Peryite infected with a plague. They attack on sight and use vomit attacks that deal disease damage and drain stamina. The Afflicted are relatively weak but numerous.
Bthardamz consists of multiple zones: Bthardamz, Bthardamz Upper District, Bthardamz Workshop, Study, and Arcanex. The dungeon includes standard Dwemer enemies like Dwarven Spheres and Centurions alongside the Afflicted.
Key tips for navigating:
- Bring disease resistance or cure disease potions. The Afflicted’s vomit inflicts Witbane, which drains magicka regeneration.
- Watch for traps, Dwemer ruins feature pressure plates, spinning blade traps, and Dwarven Ballistas.
- The dungeon is lengthy. Expect 30-45 minutes to fully clear it.
Orchendor waits in Bthardamz Arcanex, the final chamber. He’s a Breton mage specializing in Destruction and Conjuration. His most annoying trait: he teleports constantly, resetting combat and making melee builds frustrating.
Effective strategies against Orchendor:
- Use ranged attacks (bow, destruction magic, or followers) to hit him before he teleports.
- Corner him in tight spaces to limit teleport destinations.
- High DPS burst damage can kill him before he escapes.
- Paralysis effects or stagger from power attacks interrupt his casting.
Once Orchendor dies, the quest updates. Return to the Shrine of Peryite and speak with Peryite (via Kesh’s incense again). Peryite rewards the player with Spellbreaker, and the quest concludes.
No bugs or glitches commonly block this quest in current versions, though older console editions sometimes experienced issues with Orchendor not spawning. The Special Edition and Anniversary Edition handle it cleanly.
Best Character Builds for Spellbreaker
Spellbreaker shines in builds that engage enemies at close-to-mid range while facing magical threats. It’s less useful for pure archers or stealth builds that avoid direct combat, but for hybrid and frontline characters, it’s exceptional.
Battlemage and Spellsword Builds
Battlemages and Spellswords, characters who mix melee combat with magic, benefit enormously from Spellbreaker. These builds typically use one-handed weapons in the right hand and spells in the left, but swapping the spell for Spellbreaker during mage encounters transforms survivability.
Core setup:
- Primary Skills: One-Handed, Destruction (or Restoration/Conjuration), Heavy Armor, Block
- Gear: Spellbreaker, one-handed weapon (sword, mace, or axe), robes or heavy armor depending on preference
- Perks: Invest in Block perks like Quick Reflexes (slow time on power bash) and Elemental Protection (blocks 50% of elemental damage from melee attacks). Pair with Shield Wall for increased block effectiveness.
This build type engages enemies in melee range but maintains defensive options. Against mages, raise Spellbreaker and close distance without taking spell damage. Against warriors, use normal blocking or dodge.
One effective tactic involves using advanced combat techniques that combine shield-bashing with spell counters for aggressive play against Dragon Priests.
Tank and Heavy Armor Builds
Tank builds prioritize defense, using heavy armor, high health, and blocking to outlast enemies. Spellbreaker fits perfectly here, covering the one weakness heavy armor doesn’t address: magic damage.
Tank setup:
- Primary Skills: Heavy Armor, Block, Restoration (for healing), One-Handed or Two-Handed (though shields require one-handed)
- Standing Stone: The Lord Stone (50 damage resistance, 25% magic resistance) or Atronach Stone (50 magicka, 50% spell absorption)
- Gear: Full Daedric or Dragonplate armor, Spellbreaker, enchanted ring/necklace with magic resistance
Perks to prioritize:
- Block Tree: Shield Wall (5/5), Deflect Arrows, Elemental Protection, Block Runner (move at full speed while blocking)
- Heavy Armor Tree: Juggernaut (5/5), Conditioning (zero weight for worn heavy armor), Reflect Blows (10% melee damage reflected)
Tanks using Spellbreaker can face-tank Dragon Priests and high-level mages without potion spam. The ward negates incoming spell damage while armor rating handles physical attacks. Restoration spells like Close Wounds or healing potions handle incoming damage that slips through.
This build excels on higher difficulties (Master, Legendary) where enemy damage output punishes mistakes. Spellbreaker eliminates the risk of getting one-shot by powerful spells.
Hybrid Stealth Builds
Stealth builds don’t traditionally use shields, but hybrid approaches, characters who mix stealth archery with melee or magic, can leverage Spellbreaker situationally.
Scenario: A stealth archer ambushes enemies from range but gets detected or needs to push through a mage-heavy dungeon. Equipping Spellbreaker mid-combat provides emergency defense without requiring a complete build pivot.
Hybrid stealth setup:
- Primary Skills: Sneak, Archery, One-Handed, Light Armor (or unarmored)
- Secondary Skills: Block (minimal investment, just enough for basic ward function)
- Playstyle: Open with sneak attacks using bow. If stealth breaks or facing mages, swap to one-handed weapon + Spellbreaker for close-range defense.
This isn’t optimal for pure stealth players, but for those experimenting with diverse character strategies, Spellbreaker offers a defensive fallback that light armor can’t match.
Combat Strategies and Tactical Uses
Knowing when and how to deploy Spellbreaker’s ward separates casual users from players who maximize its potential. The shield isn’t a passive stat stick, it requires active blocking and situational awareness.
Countering Mages and Dragon Priests
Dragon Priests are Spellbreaker’s ideal proving ground. These high-level enemies spam powerful destruction spells, summon atronachs, and use staff attacks. Without magical defense, they can kill unprepared players in seconds.
Tactics against Dragon Priests:
- Block on spell cast. Dragon Priests telegraph their attacks with hand gestures and visual effects. The moment they start casting, raise Spellbreaker. The ward absorbs the incoming spell.
- Close distance aggressively. Dragon Priests struggle in melee range. Use the Block Runner perk to sprint toward them while blocking, negating spells as you approach.
- Bash to interrupt. Power bashing with Spellbreaker staggers Dragon Priests, interrupting their casting and giving windows for counterattacks.
- Summon distractions. Conjured allies or followers draw aggro. While the Dragon Priest targets them, close in with Spellbreaker raised and attack from the flank.
Against standard mages (bandits, Forsworn, necromancers), the same principles apply but execution is easier. Most mage enemies deal less than 50 damage per spell, meaning Spellbreaker completely nullifies their offense.
One advanced tactic: many players preparing for essential late-game encounters incorporate Spellbreaker into their loadout rotation specifically for mage-heavy dungeons like Labyrinthian or Forelhost.
Managing the Ward Against Different Spell Types
Spellbreaker’s ward functions uniformly against most spells, but understanding damage types optimizes its use.
Destruction Spells:
- Fire: Common among early-game mages. Most firebolt and fireball spells deal 25-50 damage, completely absorbed by Spellbreaker.
- Frost: Deals health and stamina damage. The ward blocks the health portion: stamina drain still applies if the spell exceeds 50 damage.
- Shock: Deals health and magicka damage. Same rule: health damage gets absorbed up to 50 points, excess magicka damage applies.
Status Effects: Spellbreaker’s ward blocks paralysis, fear, calm, frenzy, and charm effects if the spell itself is blocked. If the spell lands (exceeds 50 damage absorption), the status effect may still apply depending on resist chance.
Dragon Shouts: The ward blocks some shout effects (like Unrelenting Force from enemy Draugr) but not all. Player shouts aren’t affected.
Environmental Magic: The ward doesn’t block magical traps (fire runes, lightning traps in dungeons). It only works against targeted spells from enemies.
Optimal Timing and Stamina Management
Blocking with Spellbreaker drains stamina like any shield. The key difference: magic damage gets absorbed regardless of stamina level, but physical blocking becomes ineffective when stamina depletes.
Stamina management tips:
- Block only when spells are incoming. Don’t hold block constantly. Raise the shield when the enemy starts casting, drop it when the spell resolves. This conserves stamina for power bashes and physical blocks.
- Invest in stamina regeneration. Enchantments, potions (Vegetable Soup regenerates 1 stamina/second for 720 seconds), and the Respite perk (healing spells restore stamina) all help.
- Use Block perks. Block Runner reduces stamina drain while blocking. Elemental Protection enhances overall elemental resistance, reducing strain on the ward.
Against mixed enemy groups (warriors + mages), prioritize blocking spells over physical attacks. Spellbreaker’s ward prevents burst damage from spells, while armor rating and health pool handle melee hits. Positioning matters: keep mages in front and warriors to the side or behind, blocking spells while dodging or tanking melee.
One niche use: Spellbreaker trivializes certain quests involving hostile mages, like “Hitting the Books” (fighting Draugr and mages in Fellglow Keep) or the College of Winterhold questline’s final battles. Players often overlook how much easier these become with proper spell defense.
Upgrading and Improving Spellbreaker
Spellbreaker can be tempered at a workbench and combined with enchanted gear to maximize effectiveness. Unlike some unique items, it benefits fully from crafting perks and upgrades.
Smithing Requirements and Materials
To improve Spellbreaker at a workbench, players need:
- 1 Dwarven Metal Ingot (crafted from Dwemer scrap metal found in Dwemer ruins)
- Smithing level: No minimum required, but higher skill increases improvement amount
- Perks: The Dwarven Smithing perk (left side of the Smithing tree) doubles improvement effectiveness
With the Dwarven Smithing perk and Smithing level 100, Spellbreaker can reach Legendary quality, boosting its armor rating from 38 to approximately 71 (exact value depends on active Fortify Smithing effects from potions and enchantments).
Maximizing tempering:
- Fortify Smithing enchantments: Equip armor/jewelry with Fortify Smithing (helmet, gloves, ring, necklace). Each piece can provide up to 25% improvement bonus.
- Fortify Smithing potions: Alchemy-crafted potions (using Blisterwort + Glowing Mushroom + Sabre Cat Tooth) grant 50%+ smithing bonuses for 30 seconds. Drink immediately before tempering.
- Notched Pickaxe: If obtained from the Throat of the World, equip it before tempering for an additional 5 Smithing levels.
Combining all three methods allows players to reach effective Smithing levels above 150, pushing Spellbreaker’s armor rating near or above 80. This matches or exceeds high-tier shields like Dragonplate.
Enchanting Synergies and Complementary Gear
Spellbreaker’s enchantment cannot be removed or altered, but complementary gear amplifies its strengths.
Recommended enchantments for other gear slots:
- Fortify Block (Helmet, Gloves, Ring, Necklace): Increases block effectiveness, reducing stamina drain and physical damage taken. Stacking 4 pieces with 20%+ Fortify Block each creates near-immunity to physical attacks.
- Resist Magic (All slots): Stacks with Spellbreaker’s ward. With 85% magic resistance (the effective cap), spells exceeding the ward’s 50-point absorption deal minimal damage.
- Fortify Stamina / Stamina Regeneration: Keeps stamina pool high for sustained blocking and power bashing.
- Fortify Health: Provides buffer against damage that bypasses the ward.
Specific gear combinations:
- Shield of Ysgramor’s alternative: Use Spellbreaker with the Aetherial Crown (Dwarven helmet from “Lost to the Ages” quest) to hold two Standing Stone blessings simultaneously. Combine Atronach Stone (spell absorption) with Lord Stone (magic resistance) for absurd magical defense.
- Ahzidal’s Armor Set: Provides bonuses to enchanting and various resistances. The gauntlets boost enchanting by 10, allowing better Fortify Block enchantments.
- Ring of the Erudite (Dawnguard DLC, vampire-only): Grants magicka and magicka regeneration, useful for hybrid builds using Spellbreaker.
For players exploring comprehensive build optimization, Spellbreaker fits into multiple endgame setups without requiring massive perk investment outside of Smithing and Block.
One often-missed detail: Spellbreaker benefits from the Elemental Protection perk (Block tree, requires Block 50). This perk grants 50% resistance to fire, frost, and shock damage from all sources (not just blocked attacks), effectively doubling magical defense when combined with the ward.
Common Mistakes to Avoid When Using Spellbreaker
Spellbreaker is powerful, but misuse or misunderstanding its mechanics leads to frustration. Here are the most frequent errors players make.
Holding block constantly. Spellbreaker’s ward only matters when spells are incoming. Holding block drains stamina unnecessarily and slows movement (unless Block Runner is active). Block reactively, not preemptively.
Ignoring Block perks. Players often equip Spellbreaker without investing in the Block tree. The shield’s effectiveness multiplies with perks like Shield Wall, Quick Reflexes, and Elemental Protection. Without them, Spellbreaker is just a mediocre physical shield with a situational enchantment.
Using it against non-magical enemies. Spellbreaker doesn’t outperform other shields against bandits, Draugr, or animals. Its niche is spell defense. Equipping it in melee-only dungeons wastes its potential, swap to a shield with better armor rating or useful enchantments (like Resist Frost for draugr-heavy areas).
Forgetting stamina management. Running out of stamina mid-fight leaves the player unable to block, bash, or power attack. Spellbreaker users should carry stamina potions or cooked food (Vegetable Soup, Beef Stew) to maintain blocking uptime.
Not pairing it with magic resistance. Spellbreaker absorbs 50 spell damage per hit, but spells exceeding that amount still hurt. Stacking magic resistance via enchantments, potions, or the Alteration perk Atronach (30% spell absorption) covers gaps. Players often assume the ward is total immunity, it’s not.
Relying on it in water or against archers. Spellbreaker doesn’t block arrows (unless the Deflect Arrows perk is active), and the ward doesn’t function against non-spell ranged attacks. Against archers, positioning and cover matter more than the shield. In water, blocking is disabled entirely, making the ward useless.
Neglecting to temper it. An unimproved Spellbreaker sits at 38 armor rating. Tempering it to Legendary bumps that to 70+, significantly boosting physical defense. Many players use it at base stats and wonder why it feels underwhelming against mixed enemy groups.
Skipping Orchendor’s fight. Some players use console commands or exploits to skip the dungeon. This denies access to Spellbreaker entirely unless they reload. Bthardamz is lengthy but not difficult, rushing it and properly clearing Orchendor is worth the reward.
Not understanding the ward refresh rate. The ward absorbs 50 damage per spell hit, not per second. Rapid-fire spells (like continuous ice spikes from multiple mages) can overwhelm the ward. Against groups of mages, prioritize killing one quickly or using area CC (Fus Ro Dah, Ice Form) to control the fight.
Using Spellbreaker with two-handed weapons. Obviously, shields require one-handed weapons or magic in the other hand. Some new players forget this and wonder why they can’t equip their greatsword. If someone’s committed to two-handed builds, Spellbreaker isn’t viable, magic resistance enchantments and Wards from Restoration are the alternatives.
Avoiding these mistakes maximizes Spellbreaker’s utility. Players who learn proper blocking timing, invest in Block perks, and use the shield selectively will find it indispensable. Those who treat it like a stat stick or use it everywhere will be disappointed.
Spellbreaker in Different Playstyles and Difficulty Settings
Spellbreaker’s value scales with difficulty and playstyle. On lower difficulties, it’s a luxury. On Legendary, it’s a game-changer.
Novice and Apprentice difficulties: Enemy damage output is low enough that heavy armor and health pools handle most threats. Spellbreaker works but isn’t necessary. Players on these difficulties benefit more from experimenting with builds and enjoying the quest itself than min-maxing defense.
Adept and Expert difficulties: Spell damage becomes noticeable. Dragon Priests and high-level mages can chunk health bars quickly. Spellbreaker starts pulling its weight here, especially for players who don’t want to rely on potion spam or follower tanking. It’s a solid quality-of-life improvement.
Master and Legendary difficulties: This is where Spellbreaker shines. Enemy mages deal obscene damage, a single Ice Storm or Fireball can one-shot characters with insufficient magic resistance. Spellbreaker’s ward turns lethal encounters into manageable fights. Combined with high armor rating and magic resistance enchantments, it allows players to survive encounters that would otherwise require kiting or environmental cheese.
On Legendary, specific encounters become trivial with Spellbreaker:
- Morokei (Labyrinthian): Spellbreaker negates his lightning spam, letting players close distance and melee him down.
- Ancano (Eye of Magnus quest): His magic attacks get absorbed, simplifying the fight dramatically.
- Forsworn Briarheart mages: Their destruction spells hit hard, but Spellbreaker shuts them down.
Survival Mode (Anniversary Edition): With Survival Mode active, disease, cold, and hunger add pressure. The Afflicted’s disease attacks during “The Only Cure” quest are more dangerous, making disease resistance potions or enchantments essential. Spellbreaker’s reward feels more valuable because every defensive advantage matters in Survival.
No-fast-travel playthroughs: Players who walk everywhere encounter more random dragon and mage ambushes. Spellbreaker provides consistent defense against these unplanned fights, reducing the need to reload after getting ambushed by a mage + dragon combo.
Permadeath / Dead is Dead runs: Spellbreaker is insurance. One stray spell can end a permadeath run, having a reliable way to negate magical burst damage is critical. Many permadeath players prioritize obtaining it early (level 10+) to survive mid-game mage encounters.
Modded playthroughs: Mods like Ordinator (perk overhaul), Apocalypse (spell pack), or enemy AI improvements increase the challenge. Spellbreaker remains effective because its core mechanic, absorbing spell damage, functions independently of mod changes. Some combat mods (like Wildcat or Ultimate Combat) make blocking more tactical, further boosting Spellbreaker’s value.
For modders browsing popular modding hubs for visual upgrades, Spellbreaker retextures and mesh improvements exist, making the shield look less dated while preserving its functionality.
Roleplay-heavy playthroughs: Spellbreaker fits characters aligned with Peryite (plague, balance, natural order) or those who pragmatically collect Daedric artifacts. Roleplayers who avoid “good” Daedra can justify taking Peryite’s quest as cleansing disease rather than serving evil.
Different playstyles extract different value, but Legendary difficulty + mage-heavy content is where Spellbreaker proves indispensable. Lower difficulties or melee-focused playthroughs can skip it without missing much, but anyone facing magical threats regularly should prioritize obtaining it.
Conclusion
Spellbreaker earns its place among Skyrim’s best unique items, not because it’s universally powerful, but because it solves a specific problem better than any alternative. Dragon Priests, high-level mages, and spell-heavy dungeons go from frustrating to manageable with this shield equipped. The quest to obtain it, “The Only Cure,” is straightforward enough for mid-level characters but long enough to feel rewarding.
Builds that thrive at close-to-mid range, battlemages, tanks, and hybrids, gain the most from Spellbreaker. Pure archers and stealth characters can skip it without penalty, but anyone planning to tank or brawl their way through Skyrim’s toughest content should prioritize picking it up. The combination of physical blocking, magical ward, and zero maintenance (no recharging, no magicka cost) makes it a reliable defensive tool from level 10 through endgame.
Temper it, invest in Block perks, stack magic resistance, and Spellbreaker transforms from a niche tool into a cornerstone of high-difficulty survival. Whether someone’s prepping for a Legendary run or just tired of getting blasted by Dragon Priests, this shield delivers.