The werewolf in Skyrim offers one of the most visceral power fantasies in all of Tamriel. Players can tear through bandit camps with claws, sprint across the map faster than any mount, and shrug off diseases that plague normal adventurers. But lycanthropy isn’t just about raw power, it’s a commitment that shapes how players experience the game, from combat encounters to resting mechanics.
This guide breaks down everything players need to know about becoming and mastering a werewolf in Skyrim. Whether someone’s weighing the decision to accept the Beast Blood or looking to optimize their transformation damage output, the sections ahead cover acquisition, abilities, advantages, drawbacks, and strategic play. For those who’ve already embraced the curse, there’s also a path back to mortality, if they can stomach giving up those brutal claw attacks.
Table of Contents
ToggleKey Takeaways
- Skyrim werewolves gain permanent disease immunity, enhanced damage, and 50% faster sprint speed, making them dominant melee combatants in beast form.
- To become a werewolf in Skyrim, join the Companions faction and complete the main questline through ‘The Silver Hand’ quest where Aela performs the Beast Blood ritual.
- The werewolf form lasts 150 seconds by default, but feeding on corpses extends the timer by 30 seconds each time while earning werewolf perk points for stat upgrades.
- Prioritize the Bestial Strength perk tree to maximize claw damage output, and acquire the Ring of Hircine early for unlimited daily transformations.
- Skyrim werewolves lose access to resting bonuses and can’t use items while transformed, making them less suitable for magic-heavy builds or endgame skill grinding compared to Vampire Lords.
- Lycanthropy can be cured after completing the Companions questline using a Glenmoril Witch Head in Ysgramor’s Tomb, allowing players to switch to Vampire Lord form if desired.
How to Become a Werewolf in Skyrim
Becoming a werewolf in Skyrim is tied exclusively to one faction: The Companions. Players can’t contract lycanthropy through random encounters or disease like with vampirism. The transformation is a deliberate ritual that unfolds during the Companions’ main questline.
The Companions Questline
The Companions are Skyrim’s warrior guild, based in Jorrvaskr in Whiterun. Players can join by speaking to Kodlak Whitemane or any of the Circle members after arriving in the city. The early quests involve proving worth through combat trials and radiant fetch quests.
Progress through these missions until reaching “The Silver Hand” quest. This marks the turning point where the inner circle, Aela, Vilkas, and Farkas, reveal their secret: they’re werewolves. Kodlak offers the player a chance to join their ranks through the Beast Blood ritual.
The Blood Ritual and Transformation
During “The Silver Hand,” Aela the Huntress performs the ritual in the Underforge, a hidden chamber beneath Jorrvaskr. She fills a basin with werewolf blood and instructs the player to drink.
After consuming the blood, the screen fades and the player wakes up in beast form for the first time. This initial transformation is scripted, players are forced into werewolf form and must follow Aela and the others on a hunt through Whiterun’s wilderness. The tutorial segment teaches basic werewolf controls and feeding mechanics.
Once the quest completes, players gain permanent access to Beast Form as a once-per-day power (twice with the Ring of Hircine). There’s no declining the ritual if players want to continue the Companions questline, lycanthropy is mandatory for progression, though it can be cured later.
Understanding Werewolf Abilities and Powers
Werewolf form fundamentally changes how combat and movement work. Players lose access to all inventory items, weapons, armor, magic, and consumables, in exchange for a suite of beast-specific abilities.
Beast Form Transformation Mechanics
Beast Form activates from the Powers menu (default Z key on PC). The transformation takes about two seconds, during which the player is vulnerable. Once shifted, the werewolf form lasts 150 seconds (2.5 minutes) by default.
In beast form, players gain:
- Massively increased health: +100 HP immediately upon transformation
- Increased stamina: +100 Stamina for sustained sprinting and power attacks
- Enhanced movement speed: Roughly 50% faster than normal sprinting
- Night vision: Automatic detection of living creatures highlighted in red
- Melee attacks: Left and right power attacks using claws that deal significant base damage
- Howl abilities: Special roar powers that fear enemies, detect life, or summon allied werewolves (unlocked via perks)
The base claw attacks scale with character level and werewolf perks, starting around 20 damage at low levels and climbing higher with investment. Power attacks consume stamina but deal double damage and can ragdoll humanoid enemies.
Werewolf Skill Tree and Perks
The Dawnguard DLC introduced a dedicated werewolf perk tree that players access through the Skills menu while in beast form. Perks require werewolf perk points, which are earned exclusively by feeding on corpses (both humanoid and creature).
Key perks include:
- Bestial Strength (4 ranks): Increases damage by 25% per rank, maxing at +100% damage
- Animal Vigor (multiple ranks): Adds +50 HP and Stamina per rank
- Totem of Terror: Replaces the basic howl with a fear effect that sends enemies fleeing
- Totem of the Predator: Changes howl to detect all living creatures in a massive radius
- Totem of Brotherhood: Summon two allied werewolves to fight alongside the player
- Gorging: Feeding heals twice as much health
- Savage Feeding: Able to feed off most dead creatures, not just humanoids
Players who want to optimize combat builds should prioritize Bestial Strength first for the damage boost, then Animal Vigor for survivability on higher difficulties.
Feeding and Extending Your Transformation
Feeding is the core mechanic that separates competent werewolves from players who shift back mid-combat. Activating any dead body (humanoid by default, creatures with Savage Feeding) triggers a feeding animation that adds 30 seconds to the transformation timer.
This creates a gameplay loop: kill enemies, feed on corpses, extend the rampage. Skilled players can maintain beast form indefinitely during large battles by feeding between kills. Each feeding also grants one werewolf perk point, making corpse consumption essential for progression.
The timer is always ticking. Let it run out, and the player shifts back to human form, often naked in the middle of hostile territory, since werewolves can’t wear armor. Managing the clock and planning feed opportunities becomes critical during dungeon crawls or outdoor encounters with limited enemy spawns.
Advantages of Being a Werewolf
Lycanthropy offers tangible benefits that extend beyond the transformation itself. Some perks are active 24/7, even in human form.
Combat Strengths and Damage Output
Werewolf form turns players into melee juggernauts. With fully upgraded Bestial Strength perks, claw attacks hit harder than most two-handed weapons, and the ability to stunlock enemies with rapid power attacks makes crowd control trivial.
The sprint speed allows for hit-and-run tactics against dangerous enemies like giants or dragons (though flying dragons are frustrating to fight). Players can close distance instantly, shred light armor targets in seconds, and disengage before taking serious damage.
For stealth-averse players or those running warrior builds, beast form is a panic button that turns overwhelming odds into manageable slaughter. It’s particularly effective against:
- Bandit camps: Dense clusters of weak enemies provide constant feeding opportunities
- Draugr dungeons: Undead humanoids count for feeding and often attack in groups
- Falmer caves: Similar to draugr, lots of bodies, enclosed spaces favor melee
Disease Immunity and Health Benefits
The single best passive benefit: 100% immunity to all diseases. Werewolves can’t contract Bone Break Fever, Rattles, Rockjoint, or any other infection. More importantly, they’re immune to Sanguinare Vampiris, the disease that turns players into vampires.
This immunity is permanent as long as the player remains a werewolf. No more hauling cure disease potions or trekking to shrines after fighting diseased animals. For players exploring essential survival strategies, disease immunity alone justifies the transformation.
The +100 HP and Stamina during beast form also creates a massive temporary buffer. Players on Legendary difficulty can use transformations to survive fights that would otherwise one-shot their character.
Disadvantages and Drawbacks of Lycanthropy
Beast Blood isn’t free. Lycanthropy imposes restrictions that meaningfully impact certain playstyles and character builds.
No Rested Bonus and Sleep Limitations
Werewolves can’t receive the Rested or Well Rested bonuses from sleeping. These buffs normally grant +5% or +10% increased skill gain for several hours, a significant loss over hundreds of hours of gameplay.
For players power-leveling skills or trying to max out their character efficiently, losing 10% XP gain adds up. The Lover Stone partially compensates by providing a flat 15% faster skill gain, but that locks out other Standing Stone bonuses like The Warrior or The Thief.
Players focused on advanced techniques for rapid progression might find this trade-off unacceptable, especially on new characters trying to hit perk breakpoints quickly.
Vulnerability and Weaknesses
Werewolves take extra damage from silver weapons. Enemies wielding silver swords, most notably The Silver Hand, a faction of werewolf hunters, deal increased damage to transformed players. Fortunately, silver weapons are rare outside specific questlines.
More problematic: werewolves can’t access any items while transformed. No healing potions, no weapon swapping, no armor mitigation. Health recovery depends entirely on feeding, which requires corpses. Against single tough enemies (dragons, giant slaughterfish, dwarven centurions), players can find themselves stuck in beast form with no healing options and a ticking timer.
The once-per-day transformation limit (without the Ring of Hircine) also restricts tactical flexibility. Blow the transformation early in a dungeon, and it won’t be available for the boss fight. Players need to plan their transformations around anticipated difficulty spikes.
Finally, NPCs react poorly to werewolf transformations in populated areas. Shifting in a city causes guards and civilians to attack on sight, which can derail quests or force unwanted bounties. The transformation is best reserved for wilderness encounters or isolated dungeons.
Werewolf vs Vampire Lord: Which Is Better?
The Dawnguard DLC introduced Vampire Lord as an alternative supernatural form, creating the eternal debate: werewolf or vampire?
Werewolves excel at:
- Pure melee damage output with upgraded perks
- Movement speed and map traversal
- Disease immunity without micromanagement
- Simpler mechanics, transform, kill, feed, repeat
Vampire Lords offer:
- Hybrid combat with magic attacks (drain life, reanimate, blood magic)
- Flight mode for vertical mobility and ranged kiting
- Powerful passive bonuses in human form (Necromage perk synergy, stat boosts at night)
- More versatile crowd control and ranged options
For pure melee builds, werewolf form typically outputs higher DPS once Bestial Strength is maxed. The sprint speed also makes werewolves better for exploration and covering ground quickly.
Vampires suit mage and hybrid builds better. The magic attacks scale with relevant perks, and the flight mode provides survivability against melee-heavy enemy groups. Vampire Lord form also doesn’t have a hard timer, players can stay transformed indefinitely.
The catch: players can only have one active at a time. Becoming a Vampire Lord cures lycanthropy, and vice versa. Some guides on game mechanics analysis suggest cycling between the two across multiple playthroughs to experience both fully.
For players who value simplicity and raw physical power, werewolf wins. For those who enjoy tactical options and magic-adjacent gameplay, Vampire Lord edges ahead. Neither choice is permanent, both can be cured and reacquired through specific quest chains.
Best Strategies for Playing as a Werewolf
Maximizing werewolf effectiveness requires more than just transforming and button-mashing. Strategic play involves build optimization, tactical transformation timing, and efficient perk progression.
Optimizing Your Build and Equipment
Since werewolves can’t use equipment while transformed, human form gear should complement the playstyle. Prioritize:
- Light or Heavy Armor with high base stats: Armor doesn’t carry over, but having solid protection in human form matters between transformations
- High Stamina investment: Both human combat and beast form power attacks drain stamina: 300+ Stamina ensures sustained aggression
- The Ring of Hircine: Obtained during the “Ill Met by Moonlight” Daedric quest, this ring grants unlimited werewolf transformations per day (though each still lasts only 2.5 minutes base). Essential for serious werewolf players
- The Cursed Ring of Hircine (or savior’s hide): Alternate reward from the same quest: provides werewolf form benefits or disease resistance
For enchantments, focus on Fortify Stamina, Fortify Health, and Fortify Stamina Regeneration. These boost human form survivability without wasting slots on weapon damage or magic that won’t carry into beast form.
Standing Stones that benefit werewolves:
- The Lord Stone: +50 armor and 25% magic resistance in human form: helps survive until transformation is ready
- The Lover Stone: Compensates for lost resting bonuses with 15% faster skill gain
When and Where to Transform
Transformation timing separates efficient players from those who waste their daily power. Optimal scenarios include:
- Large bandit camps or forts: High enemy density provides constant feeding to extend duration
- Outdoor encounters with multiple enemies: Open spaces let players leverage sprint speed
- Dungeon boss rooms: Save the transformation for the final fight where enemy concentration peaks
- Escape situations: Surrounded by guards? Transform and sprint away faster than any pursuit
Avoid transforming:
- Against single tough enemies with no adds (no corpses to feed on)
- In cities or populated areas (unless deliberately causing chaos)
- Early in dungeons with unknown layouts (might waste the timer on trash mobs)
Leveling Up Your Werewolf Perks Quickly
Werewolf perks come exclusively from feeding. The fastest leveling methods:
-
Clear bandit camps in beast form: Places like Valtheim Towers, Halted Stream Camp, and Silent Moons Camp have 8-12 bandits each. One transformation can net 10+ perk points.
-
Attack Forsworn camps: The Reach is packed with Forsworn camps that respawn every 10-30 in-game days. Each camp provides 6-15 corpses.
-
Farm the Ratway: Riften’s underground has respawning thugs and is enclosed, making feed management easy.
-
Get Savage Feeding early: Unlocking the ability to feed on creatures opens up wildlife (wolves, bears, sabre cats) as perk sources. Transform in the wilderness and hunt animals between humanoid camps.
Players aiming to level efficiently should dedicate early transformations purely to feeding rather than quest progression. Maxing Bestial Strength and Animal Vigor within the first 5-10 transformations creates a snowball effect where subsequent hunts become easier and more rewarding.
How to Cure Lycanthropy
Not every player wants to stay a werewolf forever. Skyrim provides a cure, though accessing it requires completing specific story content.
The Purity Quest
The cure becomes available after completing the Companions questline. Late in the faction’s story, Kodlak Whitemane expresses regret about his lycanthropy and desires freedom from Hircine’s curse. After his death (during the quest “Glory of the Dead”), players can help cleanse his spirit in Ysgramor’s Tomb.
During “Purity,” players retrieve a Glenmoril Witch Head (obtained earlier by killing witches in Glenmoril Coven) and throw it into the Flame of the Harbinger in Ysgramor’s Tomb. This purifies Kodlak’s spirit.
After completing this ritual, players can cure their own lycanthropy using the same method: throw another witch head into the flame. The game allows curing once during the main questline. Additional cures require speaking to Aela the Huntress, who can re-infect players or help further cures (with witch heads as reagents).
Should You Cure Yourself?
The decision depends on playstyle priorities:
Reasons to stay a werewolf:
- Disease immunity remains incredibly convenient
- Beast form provides emergency combat power
- No real downside if the player doesn’t rely on resting bonuses
- Can always cure later if needed
Reasons to cure:
- Recover resting bonuses for faster skill progression
- Eliminate vulnerability to silver weapons
- Unlock the ability to become a Vampire Lord (requires being human first)
- Roleplaying reasons or quest rewards (some minor quests favor non-lycanthropes)
For players following comprehensive walkthrough guides, the optimal path often involves staying werewolf through early-to-mid game for the disease immunity and combat safety net, then curing before endgame to pursue Vampire Lord or reclaim resting bonuses during intensive skill grinding.
One exploit worth noting: players can temporarily cure lycanthropy to marry certain NPCs who refuse to wed werewolves, then re-contract the disease from Aela afterward. This requires careful quest sequencing but allows having both marriage benefits and Beast Blood.
Conclusion
Lycanthropy in Skyrim offers a distinct power spike that complements aggressive melee playstyles and provides quality-of-life benefits like disease immunity. The transformation turns challenging encounters into feeding frenzies, and the perk system rewards players who lean into the beast form rather than treating it as a gimmick.
But it’s not without trade-offs. Losing resting bonuses hurts long-term character optimization, and the inability to use items while transformed limits tactical options against certain enemy types. Players need to weigh immediate combat power against endgame efficiency.
For those committed to mastering the werewolf, focus on acquiring the Ring of Hircine early, maxing Bestial Strength perks through aggressive feeding, and saving transformations for high-density encounters. For those testing the waters, remember that the cure is always available, lycanthropy is one of Skyrim’s few reversible choices.
Whether players embrace the Beast Blood permanently or use it as a stepping stone toward Vampire Lord, understanding the mechanics ensures they extract maximum value from one of Tamriel’s most primal powers.